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The game relies heavily on resource management: in order to keep your ship running (and yourself alive), you need three things: fuel, oxygen and materials to repair your ship. Now, your objective is surviving in outer space, trying to reach your home planet. When you awaken from your cryogenic sleep, you are nowhere near Ganymede, nor the Solar System: you are… Out There. The plot is fairly simple: you are an astronaut sent to Ganymede, one of the moons of Jupiter, in order to find resources for planet Earth. Out There: Ω The Alliance is an exploration game that blends together roguelikes, resource management and interactive fiction. There are some that are bad, but a fair number will give you new words and/or new tech.Out There: Ω The Alliance offers endless space exploration across any kind of world. The other tech that I find to be make-or-break is the Interferometer build that as soon as you learn how.įWIW, I disagree with Pitta’s tip to avoid engaging in optional encounters (the on-first-entry-to-a-new-system vignettes). Don’t be in too much of a hurry to head south until you have some power-up or other. Tau Stasis is about the best of those, though there are other options if you haven’t got that yet. In the later stages of the game (towards “galactic south”, I guess) the stars are further apart and you need some propulsion power-up to cross the distances.
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Pitta mentioned Tau Stasis which is a really useful tech. With practice, and a list of guessed or confirmed words-for-this-run, you can greatly increase your chances of successful interactions even in the very early stages where you don’t know many words. Take notes about the galactic language - the random word assignments are different in every game, but the vocabulary doesn’t change, and what the locals will say to you follows a few fairly standardized patterns. Otherwise your gain, if any, just disappears.) (Do not make the mistake of encountering the locals without a cargo hold that is empty or is part-full of Omega. This will help you acquire Omega, which is unbelievably important. For my money, the best ships are the ones with the most cargo holds.Īn exception to the “don’t hit every planet” rule is that you should try to land on every garden planet and encounter the locals (there always are some). Once you find a bigger ship, you can think a bit more about acquiring materials and building gear. You have enough room to carry a little bit of other materials, but not a lot. Get enough fuel and Fe to carry on, and then move on. But that’s particularly the case in the Nomad. Throughout the game you should be thinking “Firefly” not “Star Trek”: you’re just trying to keep flying to the next system, not explore every planet. (I think that the option in the new game to start with some other ship is a complete cheat, therefore.) The hardest part is surviving till you can find a better ship the poor ol’ Nomad is too weak and has too few cargo holds to get far. Some other thoughts (I’m not going to blur these, but some are sort of spoilers):
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Those are first tips on top of my head…other endings are more difficult and require specific techs, but you will learn that along the way.Īll endings are great imho, and worthy of your time. Never, ever try your luck with events unless you know the outcome or you have your engines upgraded…you could end in a distant system far from everywhere without any possibility to reach any destination. Go to red first (the first on map target) then after you encounter the Monolith, go to green…it’s the easiest ending.įor this, you don’t need specific elements, so don’t lose time drilling other elements. Try to get Th (from rocky planets) as soon as you can (it’s needed for T stasis, usually the first tech you will learn).Īlways drill and probe at 10 even if they break. Move in short distances, never leave a system without fuel and Fe. That is your first goal.īe sure to check the cemetery gates option, let you find in actual run your previous abandoned ships (in previous run).ĭon’t be shy to use easy mode to get you acquainted with the mechanics (as far as I know it consumes less fuel). This version is easier than previous ones, because you can permanently unlock better starting ships meeting certain criteria.